Flash: Constructing a Dynamic Function Call
Sometimes I don't know which function needs to be called until runtime. A good example is callback functions. If I have a function that takes the name of a callback function to execute I need a way to dynamically construct that call. Here's how:
theObject["theFunctionName"](param1,param2);This is equivalent to:
theObject.theFunctionName(param1,param2);

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